


What I ended up doing is mostly trying to micromanage and landing a simple weapon attack (or cheap rogue ability) or poison attack when the enemy has like a couple seconds left on the duration especially if it's the last enemy (for last melee enemies I found it fun do an arterial strike and just run away and let the extended duration kill it as it tries to chase). Disintegrate might be a rare exception because just getting a durational boost on that is huge and there's no affliction that might be immediately countered by the charm effect. And effects that break charm you don't really want to land because the charm is really powerful, i'd rather have the charm in place most of the time. Once you get up to a high enough level where you start granting body inspirations to a charmed enemy, it narrows the type of effects you can safely land a crit without it being a complete waste (or at least significantly undermining it). To OP's q's: I've found in practice it's rarely worth deliberately trying to crit an enemy with most effects for much of a fight. I played a Debonaire fairly recently (5.0) and could swear it worked fine for me even before picking Dirty Fighting. Things like Necrotic Lance will be affected, because it's actually two components - an instant damage part (that gets boosted by a crit) and a DoT (which only has a durational increase by crit).īut if you don't have any conversion to begin with it may be that it then fails to do so. This is not necessarily as great as a crit for a non-DoT, but the multiplicative nature means that if you have lots of intellect on a powerful effect you can get a whole lot.ĭoT damage is not affected by crit.

A crit DoT of any kind will have a multiplicative 25% duration increase (note in that link I wrote that PEN also gets a boost for DoTs but I'm honestly not so sure if I got that right, need to retest).

Maybe the combat log is inaccurate or maybe I'm just mistaken?ĭisintegrate is an ApplyOverTime effect so most auto-generated tooltips and helpful things will probably not be any help to you since the auto-generation is incorrect. I've been trying to get around this by using DoTs (Disintegrate primarily) so that the charm doesn't break but I can't tell if a crit DoT actually does anything- in the combat log the tick damage and total duration seem to be the same as a non-crit. I guess the rogue tree can just go for mostly passive abilities? Most of my Rogue abilities don't really seem worth using other than maybe ring the bell- I'd usually prefer to use a cipher's AoE eye strike than a rogue's single target eye gouge. From there, any charmed enemies get Disintegrate where hopefully the high crit rate is doing something. In any case, my normal strategy with her has been to throw out deception AoE spells (phantom foes, binding thoughts, secret horrors, and eye strike) that build up my focus followed by ringleader. Maybe the combat log is inaccurate or maybe I'm just mistaken? The Debonaire part seems particularly difficult to pull off correctly- you want to attack charmed enemies to utilize the hit to crit mechanic but attacking them breaks the charm (which is arguably more important than a crit). I modded Ydwin to have subclasses but I'm not entirely sure I'm playing this combo right.
